Super Mario works like magic for Nintendo shares after iPhone surprise
Shares of Nintendo Co surged as much as 18 per cent on Thursday, propelled by a surprise announcement at Apple Inc’s iPhone launch event of the debut of the Japanese firm’s popular game franchise Super Mario Bros on the iPhone.
Investors are betting the new game, Super Mario Run, will be another mobile hit for the Japanese company akin to the wildly popular Pokemon GO, as it moves away from its console-focused strategy and embraces on-the-go gaming.
“Launching a well-known Nintendo character on the globally penetrated iPhone is one of the best scenarios that investors have hoped for,” Tomoaki Kawasaki, an analyst at Iwai Cosmo Securities, said.
Nintendo said it would launch the game initially on Apple’s App Store in December. The Kyoto-based firm with a market capitalisation of $40.5 billion did not say when it would be available for Android devices.
Nintendo shares ended the morning session up 13.2 per cent at their highest since late July, adding $6 billion to the company’s market value. The broader TOPIX index edged down.
Shigeru Miyamoto, the creator of the puppet-inspired Mario character more than 35 years ago, gave a demonstration of the game at Apple’s iPhone release event on Wednesday. A Nintendo spokesman confirmed that Miyamoto led the game’s development.
Players control Mario through a series of obstacle courses while collecting coins along the way. In higher levels, players can compete with other players’ scores and create their own “kingdom”.
Miyamoto said in a statement on Thursday that Super Mario had “evolved whenever he has encountered a new platform”.
“For the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or my favourite, eating a hamburger,” he said.
Going mobile
As games such as Candy Crush Saga and Angry Birds captured the casual gaming population and Nintendo’s console sales struggled, investors began questioning Nintendo’s strategy of focusing on consoles at all costs.
Nintendo for years resisted introducing mobile games with its best-known characters in an effort to protect its console business, even as the strategy produced a string of operating losses.
It finally yielded to investor calls to release games for mobile devices last year when it announced a tie-up with mobile specialist DeNA Co. Nintendo and DeNA jointly developed Super Mario Run, with Nintendo in charge of content and DeNA responsible for back-end operations such as servers.
Shares in DeNA also jumped 12 per cent on Thursday.
Questions remain however about how Nintendo will make money from its mobile games. Despite Pokemon GO’s success, the firm in July warned that it would have a limited impact on earnings and later booked a first-quarter operating loss.
Cosmo Securities’ Kawasaki said that unlike Pokemon Go, from which Nintendo profits mainly through its investments in co-developer Niantic and Pokemon Company, sales from Super Mario Run would directly benefit Nintendo.
“I expect it to impact on Nintendo’s earnings,” he said, adding that the push into mobile would also open up emerging markets where consoles had struggled to take off.
Nintendo declined to comment on how revenue from the new game – which is free to download and play but some content has to be purchased – would be shared with DeNA.
It plans to launch two more mobile games in the year to March – Animal Crossing and Fire Emblem.